Автор | Сообщение |
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Пост N: 1
Зарегистрирован: 07.03.09
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Отправлено: 07.03.09 10:11. Заголовок: Убью комп!(Aas)
BSPC version 2.1h, May 6 2001 16:15:03 by Mr Elusive optimize = true bsp2aas: E:\games\quake3\baseq3\maps\chessjump.bsp to E:\games\quake3\baseq3\maps\chessjump.aas -- Q3_LoadMapFromBSP -- Loading map from E:\games\quake3\baseq3\maps\chessjump.bsp... creating planar surface planes... searching visible brush sides... 0 brush sides301 brush sides textured out of 4652 Entity 0, Brush 922: duplicate plane Entity 0, Brush 970: duplicate plane Entity 0, Brush 1136: duplicate plane Entity 0, Brush 1136: duplicate plane Entity 0, Brush 1138: duplicate plane Entity 0, Brush 1142: duplicate plane Entity 0, Brush 1142: duplicate plane Entity 0, Brush 1142: duplicate plane -------- Brush CSG --------- 1457 original brushes 1305 output brushes -------- Brush BSP --------- 1305 brushes 472 visible faces 0 nonvisible faces 8118 total sides Win32 multi-threading 1 threads max depth first bsp building 1955 splits 1817 KB of peak total bsp memory BSP tree created in 1 seconds ------- Prune Nodes -------- 1310 pruned nodes ---- Node Portalization ---- 645 nodes portalized 3 tiny portals 119 KB of portal memory 1160 KB of winding memory ------ FloodEntities ------- WARNING: no entities inside **** leaked ****
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Ответов - 5
[только новые]
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Пост N: 2
Зарегистрирован: 07.03.09
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Отправлено: 07.03.09 10:12. Заголовок: и че мне с этим дела..
и че мне с этим делать? другие мапы компилит норм.
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Пост N: 3
Зарегистрирован: 07.03.09
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Отправлено: 07.03.09 10:43. Заголовок: Вот еще один лог:
E:\games\quake3>"E:\games\quake3\q3map.exe" "E:\games\quake3\baseq3\maps\ju.map" Q3Map v1.0p (c) 1999 Id Software Inc. ---- q3map ---- entering E:/games/quake3/baseq3/scripts/shaderlist.txt entering E:/games/quake3/baseq3/scripts/base_button.shader entering E:/games/quake3/baseq3/scripts/base_door.shader entering E:/games/quake3/baseq3/scripts/base_floor.shader entering E:/games/quake3/baseq3/scripts/base_light.shader entering E:/games/quake3/baseq3/scripts/base_object.shader entering E:/games/quake3/baseq3/scripts/base_support.shader entering E:/games/quake3/baseq3/scripts/base_trim.shader entering E:/games/quake3/baseq3/scripts/base_wall.shader entering E:/games/quake3/baseq3/scripts/common.shader entering E:/games/quake3/baseq3/scripts/ctf.shader entering E:/games/quake3/baseq3/scripts/gothic_block.shader entering E:/games/quake3/baseq3/scripts/gothic_button.shader entering E:/games/quake3/baseq3/scripts/gothic_door.shader entering E:/games/quake3/baseq3/scripts/gothic_floor.shader entering E:/games/quake3/baseq3/scripts/gothic_light.shader entering E:/games/quake3/baseq3/scripts/gothic_trim.shader entering E:/games/quake3/baseq3/scripts/gothic_wall.shader entering E:/games/quake3/baseq3/scripts/liquid.shader entering E:/games/quake3/baseq3/scripts/organics.shader entering E:/games/quake3/baseq3/scripts/sfx.shader entering E:/games/quake3/baseq3/scripts/skin.shader entering E:/games/quake3/baseq3/scripts/sky.shader Loading map file E:\games\quake3\baseq3\maps\ju.map entering E:\games\quake3\baseq3\maps\ju.map WARNING: Couldn't find image for shader noshader ********************** ******* leaked ******* ********************** WARNING: fog brush 265 has multiple visible sides WARNING: fog brush 265 has multiple visible sides Writing E:\games\quake3\baseq3\maps\ju.bsp 1 seconds elapsed E:\games\quake3>pause Для продолжения нажмите любую клавишу . . . E:\games\quake3>"E:\games\quake3\q3map.exe" -vlight "E:\games\quake3\baseq3\maps \ju.bsp" Q3Map v1.0p (c) 1999 Id Software Inc. ----- VLighting ---- entering E:/games/quake3/baseq3/scripts/shaderlist.txt entering E:/games/quake3/baseq3/scripts/base_button.shader entering E:/games/quake3/baseq3/scripts/base_door.shader entering E:/games/quake3/baseq3/scripts/base_floor.shader entering E:/games/quake3/baseq3/scripts/base_light.shader entering E:/games/quake3/baseq3/scripts/base_object.shader entering E:/games/quake3/baseq3/scripts/base_support.shader entering E:/games/quake3/baseq3/scripts/base_trim.shader entering E:/games/quake3/baseq3/scripts/base_wall.shader entering E:/games/quake3/baseq3/scripts/common.shader entering E:/games/quake3/baseq3/scripts/ctf.shader entering E:/games/quake3/baseq3/scripts/gothic_block.shader entering E:/games/quake3/baseq3/scripts/gothic_button.shader entering E:/games/quake3/baseq3/scripts/gothic_door.shader entering E:/games/quake3/baseq3/scripts/gothic_floor.shader entering E:/games/quake3/baseq3/scripts/gothic_light.shader entering E:/games/quake3/baseq3/scripts/gothic_trim.shader entering E:/games/quake3/baseq3/scripts/gothic_wall.shader entering E:/games/quake3/baseq3/scripts/liquid.shader entering E:/games/quake3/baseq3/scripts/organics.shader entering E:/games/quake3/baseq3/scripts/sfx.shader entering E:/games/quake3/baseq3/scripts/skin.shader entering E:/games/quake3/baseq3/scripts/sky.shader reading E:\games\quake3\baseq3\maps\ju.bsp ************ ERROR ************ LoadPortals: couldn't read E:\games\quake3\baseq3\maps\ju.prt E:\games\quake3>"E:\Program Files\GtkRadiant 1.5.0\bspc.exe" -bsp2aas "E:\games\ quake3\baseq3\maps\ju.bsp" Opened log bspc.log BSPC version 2.1h, May 6 2001 16:15:03 by Mr Elusive bsp2aas: E:\games\quake3\baseq3\maps\ju.bsp to E:\games\quake3\baseq3\maps\ju.aa s -- Q3_LoadMapFromBSP -- Loading map from E:\games\quake3\baseq3\maps\ju.bsp... creating planar surface planes... searching visible brush sides... 4325 brush sides 2141 brush sides textured out of 4325 Entity 0, Brush 887: duplicate plane Entity 0, Brush 899: duplicate plane Entity 0, Brush 911: duplicate plane Entity 0, Brush 925: duplicate plane Entity 0, Brush 935: duplicate plane Entity 0, Brush 1107: duplicate plane Entity 0, Brush 1107: duplicate plane Entity 0, Brush 1107: duplicate plane Entity 0, Brush 1109: duplicate plane Entity 0, Brush 1111: duplicate plane Entity 0, Brush 1111: duplicate plane Entity 0, Brush 1111: duplicate plane Entity 0, Brush 1111: duplicate plane Entity 0, Brush 1111: duplicate plane Entity 0, Brush 1113: duplicate plane Entity 0, Brush 1113: duplicate plane Entity 0, Brush 1113: duplicate plane Entity 0, Brush 1113: duplicate plane Entity 0, Brush 1113: duplicate plane Entity 0, Brush 1113: duplicate plane nummapbrushsides = 8526 0 curve brushes 1 threads -------- Brush CSG --------- 1352 original brushes 1246 output brushes -------- Brush BSP --------- 1246 brushes 3596 visible faces 0 nonvisible faces 7748 total sides Win32 multi-threading 1 threads max depth first bsp building 3516 splits 1647 KB of peak total bsp memory BSP tree created in 2 seconds ------- Prune Nodes -------- 1222 pruned nodes ---- Node Portalization ---- 2295 nodes portalized 37 tiny portals 410 KB of portal memory 1498 KB of winding memory ------ FloodEntities ------- WARNING: entity reached from outside --- LeakFile --- E:\games\quake3\baseq3\maps\ju.lin 4 point linefile ERROR: **** leaked **** Closed log bspc.log E:\games\quake3>pause Для продолжения нажмите любую клавишу . . .
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Пост N: 13
Зарегистрирован: 17.06.08
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Отправлено: 10.03.09 09:18. Заголовок: Дырявая пишет... Оши..
Дырявая пишет... Ошибка: ERROR: **** leaked ****
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Пост N: 2
Зарегистрирован: 20.07.09
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Отправлено: 20.07.09 20:14. Заголовок: А я пробовал добавить ключи -optimize -reach -forcesides
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Не зарегистрирован
Зарегистрирован: 01.01.70
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Отправлено: 18.11.12 12:34. Заголовок: Pilad прав, твоя кар..
Pilad прав, твоя карта имеет дыру, тоесть проход во внешний вакуум.
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